
Serenity FORGE
Founded 2014
Employees 40
Key staff Zhenghua Yang (CEO), Kevin Zhang (CBO), Frigyes Rácz (publishing director)
URL www.serenityforge.com
Selected softography Where The Water Tastes Like Wine, Doki Doki Literature Club Plus!
Current projects Roman Sands Re:Build, Centum, Slay The Princess: The Pristine Cut
To say that a videogame can change someone’s life – let alone save it – might sound a tad hyperbolic. But for Zhenghua Yang, head of developer and boutique publisher Serenity Forge, it’s true in the most literal sense. Yang, more commonly known as ‘Z’ (with the American pronunciation), suffers from chronic refractory idiopathic thrombocytopenic purpura, a rare autoimmune disease, from which he almost died at the age of 18.
That experience is retold in Yang’s, and Serenity Forge’s, first game, Loving Life. It’s a short nonfictional visual novel, the writing both affecting and unflinching, as it follows young student Yang from studying in his campus dorm to, suddenly, lying in a hospital bed – where he was given a pen and paper to write his will, with doctors not expecting him to survive the night. He made it, of course, but was told: “You’re probably going to die in the next couple of days. And then it was maybe two more weeks, a couple months, half a year.” He spent the next two years in hospital. “I just got traumatised, I suppose,” he recalls. “It was a really dark time, probably the worst time I’ve had in my life.”
Bu hikaye Edge UK dergisinin Christmas 2024 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Giriş Yap
Bu hikaye Edge UK dergisinin Christmas 2024 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap

HENRY HALFHEAD
Where's your head at?

CROTEAM
How a gaggle of football fans became the self-appointed national dev team of Croatia

TEMPEST RISING
Heading to the future for a very '90s war

Sid Meier's Civilization VII
Anyone who's engaged with Sid Meier's strategy series during its 34-year existence knows that the most exhilarating turns in a game are the initial ones. Sure, the mid-game can be an absorbing juggling act, requiring you to manage diplomatic crises and placate the citizens of a sprawling empire, while choreographing your battalions' advance into enemy territory.

HEAVY HITTER
Doom looks to the past for its biggest and weightiest iteration yet

Darkest Dungeon II
Having marvelled at Red Hook's leftfield approach to sequel-making in E385's review, Darkest Dungeon II's Kingdoms DLC was always going to pique our interest.

ASSASSIN'S CREED: SHADOWS
Ubisoft's signature series finds itself at a crossroads. After Valhalla concluded Assassin's Creed's trilogy-length RPG pivot back in 2020, it was three years - which felt like an eternity for this once-annual series - before Mirage arrived, with its promise of a return to the concept's stealthgame roots, and no pretence to the scale of its immediate predecessors.

THE MAKING 0F... ARCO
How a ramshackle gang of indie developers formed over three continents to produce an epic reverse western

DEATH HOWL
A gloomy deckbuilding odyssey and an accidental Soulslike

Sludge Life
Peer through the haze to discover a game that makes you ask some surprisingly sharp questions