Destiny 2 is an ongoing notebook that, over the years, has been filled in by many different hands – some with wildly diverging philosophies about where to go and what to do. You can write the next chapter, but it’s harder to go back and correct what’s already been written. Bungie’s big project for this year of the game is to attempt to do just that – by reworking all of the Light-based elemental powers that Guardians can wield.
The Witch Queen launched with Void 3.0, which replaced the old preset subclass selections with a more customisable system based around a series of keywords – thematic representations of that element that can be augmented.
NEED TO KNOW
RELEASE September 6, 2017
PUBLISHER In-house
DEVELOPER Bungie
LINK bungie.net
Broadly, Void 3.0 was a success – the codification of keywords like Devour, which restores health on kill, and Volatile, which causes enemies to explode, led to some powerful combinations for both survivability and damage. Despite this, there were complaints. Some Hunter players in particular felt like they were being forced to focus on the Invisibility keyword – a powerful playstyle with great endgame potential, but one that didn’t always vibe with players’ fantasy of the subclass.
Now, with Season of the Haunted, the Solar 3.0 rework has arrived. This time it’s the Warlocks who are crying.
Bu hikaye PC Gamer dergisinin September 2022 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Giriş Yap
Bu hikaye PC Gamer dergisinin September 2022 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios