A strategy roguelite about escaping an alien-infested spaceship should not be relaxing, and yet I’ve always cultivated a Solitairelike calm when playing Dungeon of the Endless. Amplitude Studios is, fairly, better known for its excellent 4X games: Endless Legend, Endless Space, and, of course, Humankind.
In between all its expansion and exploitation antics is this lesser known but no less excellent run-based strategy RPG from 2014. Amplitude is currently reimagining the space station escape game in upcoming tactical action game Endless Dungeon, a name more in line with other old hits, but even so it will always be Dungeon of the Endless that I routinely return to for a bit of strategic relaxation year after year after year.
Even when push comes to shove in the eternal battle for hard drive space, I’ve never betrayed Dungeon of the Endless with uninstallation. Odd of a choice in comfort game as it is, it’s as timeless an essential on my PC as Oblivion or Stardew Valley. Even eight years on, I still go back every few months to play a couple floors of deadly spaceship escape.
SIMPLY STRATEGIC
The basic rules of Dungeon of the Endless are comfortably simple. You explore every floor of the space station room by room, looking for the exit to the next floor. The door to each new room of the floor may reveal gear, a new party member to recruit, or an entire crowd of monsters hellbent on destroying the ship’s crystal you’ve got to protect. Opening each one acts like a turn, doling out rewards or consequences, after which I can decide on which door explore next.
Bu hikaye PC Gamer dergisinin October 2022 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Giriş Yap
Bu hikaye PC Gamer dergisinin October 2022 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios