It's sure been a long time coming but Starfield is finally here. Following in the footsteps of Bethesda's previous expansive CRPGs in both The Elder Scrolls and Fallout series, Starfield is a game that has taken the best part of a decade to make but, unlike adventures like Skyrim, Starfield sees the developer enter a completely new world.
Or, maybe, worlds would be a more apt description, as unlike Bethesda's previous CRPGs, Starfield isn't just set on one world, but across more than a thousand different ones. Worlds that, as a new member of the Constellation space exploration organisation, it is your job to travel to in your own spaceship, discover, explore and adventure in.
Yes, Starfield sounds truly out of this world. Here, PC Gamer breaks down its astonishing scope.
STARFIELD & CONSTELLATION
All systems are go
Starfield was officially announced by Bethesda back in 2018, with it being the game studio's follow-up project to online CRPG, Fallout 76. As a triple-A single-player role-playing game, though, the game would be the successor to 2015's Fallout 4, meaning that today in 2023 Starfield has been in the works, in some form, for over eight years.
That's a long wait. Not Duke Nukem Forever long, sure, but when you're going on half a generation in terms of elapsed time, you're talking about an incredibly large project. And that complexity and scale of the Starfield project is absolutely evidenced by what we now know it offers gamers. Not just an open world to explore, but an open universe.
Bu hikaye PC Gamer dergisinin October 2023 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Giriş Yap
Bu hikaye PC Gamer dergisinin October 2023 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios