From the pioneering tech of Elite to the enduring timelessness of RollerCoaster Tycoon, Cambridge studio Frontier Developments has carved out an indelible mark on the industry. The studio was founded back in 1994, and almost 30 years later it is still working on games like F1 Manager, Planet Zoo and Coaster, and more. However, there was a time, around the release of PlayStation 2, when a lot of British studios were struggling. Companies were grappling with the leap from PC to console games, all while budgets grew exponentially.
A lot of UK studios shuttered during this turbulent period. However Frontier survived, partly thanks to the continued success of sequels to RollerCoaster Tycoon. Andrew Gillett joined Frontier during this tumultuous time; he moved across the country to join as a QA, but during his time with the company he’s worn just about every hat from self-taught programmer to script writer.
As part of his job application he was brought in to look at Infestation, a PS1 game which didn’t inspire a great deal of awe when he first saw it. “But I also remember seeing on someone else’s screen this dog running around,” says Gillett. “It was the last thing you’d expect at Frontier.” That game was the long-gestating Dog’s Life. It’s a platformer released in 2003 where you play as Jake the dog. The catch was that Jake wasn’t an anthropomorphic mascot platformer like Crash or Sonic. He was just a dog. He didn’t walk on two legs, he didn’t talk, and he definitely didn’t spend his time saving the world. Instead he just did dog stuff in a sleepy American town.
DOING THE DOG
Bu hikaye PLAY Magazine UK dergisinin January 2024 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Giriş Yap
Bu hikaye PLAY Magazine UK dergisinin January 2024 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
NOT SO SILENT
With a Silent Hill renaissance on the horizon, the Western developers who worked on the most recent four entries - Silent Hill: Origins, Silent Hill: Homecoming, Silent Hill: Shattered Memories, and Silent Hill: Downpour - talk to James Winspear about keeping a light aflame while the fog rolls in
Late night with the devil
My, my, what manner of BAFTA is this?\" said Andrew Wincott, slipping into Raphael's dulcet tones with ease as he accepted the BAFTA for Performer In A Supporting Role earlier this year.
NCE BITTEN, THRICE SNEAKY
We base-jump towards our first taste of Metal Gear Solid Delta: Snake Eater, talking with series producer Noriaki Okamura about our hands-on with the remade Virtuous Mission section of the classic stealther.
Crimson Desert
Devils may cry, and so might you after this
Spine
Looking to equal gun-fu classics
Lost Records: Bloom & RageTape 1
Hitting play on Don't Nod's coming-of-age tale
PS5 Pro to launch
PS5 architect Mark Cerny finally revealed' one of the worstkept secrets in gaming history - stick 7 Nov in your calendar
Batman: Arkham Asylum
15 years!? Holy depressing passing of time, Batman!
The Elder Scrolls Online: Gold Road
Keeping us engaged with the carat-and-stick approach
Alan Wake 2: Night Springs
Keepin' it weird