DeneGOLD- Free

THE LEGACY REALM OF TERROR

Retro Gamer|Issue 270
SIMULATOR EXPERTS MICROPROSE AND TEXT ADVENTURE MASTERS MAGNETIC SCROLLS JOINED FORCES ON A TERROR-INSPIRED GRAPHIC ROLE-PLAYING PC GAME PUBLISHED IN THE EARLY NINETIES. WITH RENDERED MONSTERS, RPG TROPES GALORE AND A STRONG LOVECRAFTIAN VIBE, PREPARE TO EXPERIENCE THE HORRORS WITHIN THE LEGACY...
- Richard C Hewison
THE LEGACY REALM OF TERROR

The commercial viability of text adventures, with or without location graphics was at a low point in the early Nineties. Magnetic Scrolls owned a huge slice of that increasingly niche pie, but its last text adventure releases with publisher Virgin Games in 1992 only reinforced the need for change. It needed to branch out and expand its expertise, as programmer and cofounder of Magnetic Scrolls Ken Gordon remembers. “Servan Keondjian and I think Richard Huddy had written some interesting 3D demos, and we had kicked about some code that threw textured triangles really fast, and that was the beginning of the idea of doing a first-person perspective style game.”

Magnetic Scrolls touted the technology to various publishers, including some familiar faces who had been at its first publisher, Rainbird Software, and who were now at the UK branch of North American publisher MicroProse. Initially a military simulation and strategy publisher, MicroProse had begun to diversify its product range into arcade, adventure, and RPG titles. A successful and sizeable internal development team was being formed in the countryside surroundings of Tetbury in Gloucestershire, and the Magnetic Windows system that had worked so well in Virgin Games’ Wonderland and The Magnetic Scrolls Collection, Volume 1 integrated with the new 3D code presented the publisher with an engine in need of a game design.

Thanks to the rapid increase in internal development, MicroProse UK also had a pressing need for more project managers, as Jon Oldham recalls. “I had been a builder and had my own construction project management company and was looking for a new challenge. I saw an advert from MicroProse back in 1991, applied and bizarrely got the job. For some reason, Tim Roberts didn’t want anybody who had any previous experience in the games industry, which was lucky for me.”

Bu hikaye Retro Gamer dergisinin Issue 270 sayısından alınmıştır.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

Bu hikaye Retro Gamer dergisinin Issue 270 sayısından alınmıştır.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

RETRO GAMER DERGISINDEN DAHA FAZLA HIKAYETümünü görüntüle
FAMILY ENTERTAINMENT SYSTEM
Retro Gamer

FAMILY ENTERTAINMENT SYSTEM

It's all about the next generation for this collector

time-read
2 dak  |
Issue 270
PETER JACKSON'S KING KONG THE OFFICIAL GAME OF THE MOVIE
Retro Gamer

PETER JACKSON'S KING KONG THE OFFICIAL GAME OF THE MOVIE

HOW DID THE TALENTED TEAM AT UBISOFT MONTPELLIER COPE WITH THE CHALLENGE OF CREATING A VIDEOGAME BASED ON AN ACADEMY AWARD-WINNING BLOCKBUSTER FILM? WITH AS MUCH PASSION AND DEDICATION DEVELOPERS COULD PROVIDE TO ACHIEVE A UNIQUE PROJECT. THIS IS THEIR STORY

time-read
5 dak  |
Issue 270
DINO CRISIS
Retro Gamer

DINO CRISIS

IN 1999, RESIDENT EVIL CREATOR SHINJI MIKAMI SWAPPED GROANING GHOULS FOR RAMPAGING REPTILES AND THE RESULT WAS DINO CRISIS, ANOTHER SURVIVAL HORROR HIT FROM CAPCOM. JOIN RETRO GAMER AS WE DISCOVER WHY THIS FAN FAVOURITE SHOULDN'T BE DISMISSED AS 'RESIDENT EVIL WITH DINOSAURS'

time-read
7 dak  |
Issue 270
Virtua Fighter 5 REVO
Retro Gamer

Virtua Fighter 5 REVO

SEGA'S VETERAN FIGHTER STILL PACKS A PUNCH

time-read
3 dak  |
Issue 270
HOW ADVERGAMES CONQUERED EUROPE
Retro Gamer

HOW ADVERGAMES CONQUERED EUROPE

Throughout the Eighties and Nineties, Europe fell in love with advergames as they were used to sell all kinds of products, from cigarettes to chocolate, as well as political parties and banking services. What was going on?

time-read
7 dak  |
Issue 270
WWF Royal Rumble
Retro Gamer

WWF Royal Rumble

Nostalgia has recently drawn me back to the time I became a wrestling fan - the Attitude Era of the WWF, when Stone Cold Steve Austin and The Rock ruled the wrestling world.

time-read
1 min  |
Issue 270
TURRICAN II: THE FINAL FIGHT
Retro Gamer

TURRICAN II: THE FINAL FIGHT

Manfred Trenz's Turrican II is one of the really, really great home-computer classics that has shot its way into the hearts of all run-and-gun fans, especially its 1991 Amiga incarnation. But did you know that almost five years later there was a much-improved conversion for DOS computers?

time-read
6 dak  |
Issue 270
ASTRO BOT
Retro Gamer

ASTRO BOT

After delighting new PS5 owners as an opening act to showcase the console’s unique features, Astro Bot was finally ready for prime time as Team Asobi made a fully fledged 3D platformer with polished production values channeling Nintendo magic and PlayStation history

time-read
3 dak  |
Issue 270
MAGAZINE CRAFT JULIAN RIGNALL
Retro Gamer

MAGAZINE CRAFT JULIAN RIGNALL

With a knack for quickly identifying and reacting to shifts and patterns in games media, much in the same way he did when notching up videogame high scores, Julian Rignall launched some of the most prominent and successful gaming magazines in the UK. We chat to him about his career, his mags and being a videogame influencer decades before the term was ever coined

time-read
10+ dak  |
Issue 270

Hizmetlerimizi sunmak ve geliştirmek için çerezler kullanıyoruz. Sitemizi kullanarak çerezlere izin vermiş olursun. Learn more