After studying computer science at Sheffield Hallam university, Thomas Crofts knew he wanted to work in games, but not precisely how . He ended up doing a Master’s degree in videogame animation (“[It] seemed like the fun one,” he says), which helped when he and some friends entered the Dare to be Digital contest in 2010.
Crofts, with three others from Sheffield Hallam, made a game for the competition in two months. Called Grr! it was, “A family friendly RTS like a simple Dota. We’d spent a lot of time integrating the Wiimote.” Grr! missed out on the main prize, but won the Adult Swim award (“which as the animator of the team, I was quite chuffed with”) for innovation and creativity; and Crofts and his team featured in the Channel 4 documentary on that year’s event.
After leaving university, and honing his skills on a fan project Duke Nukem remake and by making entries for the 11 Second Club competition— where each month animators are challenged to provide an animation to match an 11 second audio clip—he landed his first job with TT Games… making a TV show.
Bu hikaye PC Gamer US Edition dergisinin October 2023 sayısından alınmıştır.
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Bu hikaye PC Gamer US Edition dergisinin October 2023 sayısından alınmıştır.
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Already a subscriber? Giriş Yap
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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