It's all too easy to compare the continued existence of Dead Island 2 to the zombies it features. Lurching on for years, long after it seemed dead, passed from one studio to another. In spite of the name though, Dead Island 2 is practically a new game. According to David Stenton, when development was taken over by Dambuster in 2018 it was "built from scratch". The only thing they kept was zombies and its LA setting. "That serves the 'paradise gone to hell' pillar." Though the genre in which it sits feel like it never dies, with zombie games still releasing on the regular. What does something like Dead Island 2 bring to the table? What even is the identity of this series?
Speaking to Stenton and James Worrall at Dambuster, as well as having 20 minutes with the game, it's clear the focus is squarely on its gnarly close quarters combat. "It was the passion for the gore, the passion for up close melee combat," Stenton explains. "And just doing that really, really well." The section of the game I played had our player character, Amy (one of six heroes for players to choose) having to venture onto the well-known Santa Monica Pier. It was a tight, linear portion in which the bright lights and amusements rides are slowly brought back on as we delve deeper, which made for a poor showcase of how the game's ambitions as an open world will fare but a good showing for the game's moment to moment fighting.
It's a spooky section, more atmospheric and subdued than the bombastic trailer might have you believe.
Bu hikaye PC Gamer US Edition dergisinin December 2022 sayısından alınmıştır.
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Bu hikaye PC Gamer US Edition dergisinin December 2022 sayısından alınmıştır.
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Already a subscriber? Giriş Yap
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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