Today, Michael Hüll is a senior level designer at MachineGames. He cut his level designing teeth elsewhere however, with multiplayer maps. When he was playing GoldenEye with his friends back in the days of the N64, he never suspected that he’d eventually be designing levels played by others with their friends.
The ability to play with others in the same virtual environment was always attractive to him. “I guess my first love in games was Duke Nukem 3D”, he says, “because [while] it was not fully 3D, it was still awesome that you can play with your friends and you know, in those kinds of environments, just go around killing each other.”
Some time helping out in an internet cafe sparked an interest in games like these, an interest that really took off when Hüll got his first computer with a modem. He dived into online play, and never looked back. He started creating maps as a hobby during his time off from the day job, driving a forklift.
Bu hikaye PC Gamer US Edition dergisinin August 2023 sayısından alınmıştır.
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Bu hikaye PC Gamer US Edition dergisinin August 2023 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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