There's no doubting the pitch for The Inquisitor catches the attention. You play Mordimer Madderdin, a holy inquisitor of the church whose job it is to hunt out heretics and enforce the faith-even if that means a spot of torture. That faith, by the way, comes courtesy of none other than Jesus himself, who in the world of The Inquisitor did not die on the cross but instead broke free from it and then went on a bloody rampage across the world.
The Inquisitor opens with Mordimer being dispatched by the church to investigate rumors of a vampire operating in the 16th-century town of Koenigstein, where he soon discovers a series of bloody ritualistic murders, as well as strands of a far deeper and more sinister plot. You step off the boat at Koenigstein's dock, and from that point on it's your job to investigate what is happening and who is responsible, with the game's narrative unfolding at a leisurely pace.
The Inquisitor really is a relatively slow-paced detective narrative adventure first and foremost. You will engage in plenty of talking in this game. From chatting to notable figures in Koenigstein, such as the mayor and notable merchants, through to interrogating suspects, learning about in-game lore from religious officials, and onto investigating potential leads with the town's nobility, Mordimer is a detective first and fighter second.
There's fighting for sure, but it is a small part of a game that's almost closer to a Broken Sword: investigative dialog interspersed with puzzles, rather than an action-adventure of clashing swords and leveling up.
PRIMARY SUSPECT
Bu hikaye PC Gamer US Edition dergisinin May 2024 sayısından alınmıştır.
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Bu hikaye PC Gamer US Edition dergisinin May 2024 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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