The producer and DJ on how the sounds of the 16bit era have shaped her musical career.
Sara Abdel-Hamid produces and DJs under the name Ikonika. Her first album, Contact, Love, Want, Have, was released for revered bass-music imprint Hyperdub in 2010 and is shot through with videogame references, with track names such as Insert Coin and Look (Final Boss Stage); her latest release, Distraction, has a track called Not Gameplay Footage and a well-hidden, but very familiar sample: of Dyna and Tillo, the item-swapping crows from Dark Souls II. When we add Abdel-Hamid on Skype, we see her avatar is a Dark Souls character. After that, there is only one way this conversation is ever going to start.
Sticking our necks out here – you appear to like Dark Souls. Why sample the crows?
There’s loads of Dark Souls samples scattered around the album – loads of little one-hits, and bits and pieces. There’s a lot of ‘voom’ noises when you transition from the bonfire into different lands, or enter fog gates. In Hazefield [another album track], what is supposed to be the snare drum is one of those noises.
So do you play it yourself?
هذه القصة مأخوذة من طبعة November 2017 من Edge.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
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هذه القصة مأخوذة من طبعة November 2017 من Edge.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
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