The comedian and actor on Commodore 64 bootlegs and looking for emotion in game.
Kumail Nanjiani is a Pakistani-American stand-up comedian, actor and writer. Featuring in television, film and also a few games, he is best known as Dinesh in HBO’s Silicon Valley. While shooting its fifth season, he took some time out to talk about narrative and diversity in games, his performance-capture debut, and dubious Pakistani piracy.
What is your earliest memory of playing videogames?
I had a Commodore 64 when I was very young. I would play a game called Street Surfer, and Paperboy. There was a game called Barbarian that I never figured out but I would try and play just because the graphics were cool and I like fantasy.
You grew up in Pakistan. What was it like getting hold of games there?
My Commodore 64 games were all bootlegs. What would happen is, you would look in the newspaper, and in the Classified sections there would be different people advertising games. So my dad and I would go to some random guy’s house – it was different people each time – and you’d tell them what you want, and then wait around while he copied all these games for you. I’m not proud of it, but it was the only way we could get those games.
هذه القصة مأخوذة من طبعة January 2018 من Edge.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة January 2018 من Edge.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image