Learn how to create and render detailed environments with billions of polygons in 3ds Max
The scene and renders used in this tutorial were provided by Zagreb-based Studio Niskota (studio-niskota. hr), who created the project as a test bed for their no-post pipeline. All the assets in the scene are modelled and textured with such detail that they could be used for a close-up render despite ending up hundreds or thousands of metres from the camera in the final shot. The aim is to produce an image that’s ready to go straight from the frame buffer, with little or no post-production.
هذه القصة مأخوذة من طبعة June 2018 من 3D World UK.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة June 2018 من 3D World UK.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
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