Despite having plenty going on thematically, Rime is a slightly dull puzzle platformer.
In Rime, a boy washes up on a remote island and walks about. You’re guided through this new land by a fox—think a dog, but less good—who yaps while signposting where to go next. You climb things, push things around, line up shapes, and even control light to activate switches that open the way. It’s rather Indie Game: The Game from there: Twee imagery, gentle exploration, nice music, until some more thematically interesting stuff emerges later in the story.
I usually enjoy all of those things, and thought I’d like Rime too, but I’ve bounced off of it a bit. As a puzzle platformer, it’s a bit too easy going, rarely offering anything too taxing to figure out. I was never dazzled by the answer to a puzzle, though a few are complex enough that you’ll feel satisfied by resolving them. You can only jump onto certain surfaces marked by what looks like seagull poo, which is good for signposting, but it means jumping and climbing is pretty basic. These interactions aren’t fun to do, either. Maybe the idea is you’re meant to have a sense of the boy’s limitations, but platforming should still feel nice in a platformer.
هذه القصة مأخوذة من طبعة August 2017 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
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هذه القصة مأخوذة من طبعة August 2017 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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