The medieval historian St Bede—aka The Venerable Bede, which really ought to be a band name by now—once compared life to a sparrow’s flight through a banqueting hall on a winter night: a moment of light and warmth, bookended by darkness. I sometimes like to think of DMA Design’s Lemmings as a modern reworking of this existential fable, with a couple of major differences. Firstly, it’s about stupid rodents rather than birds, and secondly, it unfolds in a kind of Brighton Pier version of hell, all novelty crystals and gold pillars set to unholy chiptune renditions of songs like London Bridge is Falling Down.
Unlike Bede’s sparrow, the lemmings need a bit of direction. They drop from a magic window and trundle brainlessly left or right unless otherwise ordered. Your goal is to get them through this souvenir-stand underworld against the clock, by assigning skills such as digger or climber. On the other side of both the entrance and exit portals lies not wintry oblivion, but a heavenly vista of green slopes and blue skies.
If the moral of Bede’s fable is to savor every conscious moment, the moral of Lemmings seems to be that life is a nasty interlude full of spikes and lava pools, to be navigated as quickly as possible.
هذه القصة مأخوذة من طبعة April 2021 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
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هذه القصة مأخوذة من طبعة April 2021 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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