Something I’ve yet to mention is the role of console RPGs. the reason is, as far as the Pc was concerned, they weren’t as popular or influential. JRPGs such as Final Fantasy VII changed the game for consoles. But its Pc version, released in 1998, was one of the worst produced ports most players had seen. Final Fantasy VIII didn’t do much better.
One of the few games that really embraced the console style was Tom Hall’s Anachronox, made by Ion Storm, which mixed Japanese RPG design with cool, imaginative science fiction to fine, if somewhat janky, effect. It was about the last real game to try to do so.
This all changed with the Xbox, the first truly successful Western console. Being a Microsoft product, it had a relationship with the PC, and afforded a chance for Western RPG developers to break away. The PC was struggling mightily at the time, to the point that many predicted it would burn out as a system. Many developers spat out cut-down, simplified, and ultimately much hated versions of their games for this new market. Fallout: Brotherhood of Steel (2004, and no relation to Fallout Tactics: Brotherhood of Steel – a more successful attempt to focus on Fallout’s strategic combat back in 2001) threw out all of the intelligence in favour of storming around with guns. Baldur’s Gate: Dark Alliance was another action heavy game, sharing little with its source.
KNIGHTS OF THE NEW ORDER
Enter BioWare once again, with Knights of the Old Republic. Unlike Baldur’s Gate, this was a full 3D experience, capable of conveying the awe-inspiring flashes and clashes of lightsaber combat, while still being a ‘proper’ RPG. In fact, it was a bit too much of one, still using and pushing its D&D systems, THAC0s and dice rolls into the foreground, even while pretending to have moved on from such things. It didn’t matter. This was the Star Wars epic the world had been waiting for, the perfect antidote to the disappointing movies, and an amazing sci-fiadventure unlike anything we’d ever seen before.
Diese Geschichte stammt aus der April 2017-Ausgabe von PC Gamer.
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Diese Geschichte stammt aus der April 2017-Ausgabe von PC Gamer.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
BITING BACK
The tooth is out there in adventure TEETH OF GLASS
SMOKE ALARM
THE INVISIBLE SMOKE FACTORY is back in a Flash
MECH ME OVER
Move over Mario, here's mech-based platforming in ARMORED SHELL NIGHTJAR
"I like Pillars of Eternity better than Baldur's Gate III"
PILLARS OF ETERNITY deserves a bigger space in the CRPG pantheon
"A harrowing dark fantasy about hapless, bright-eyed children"
Spelunking into hell with MADE IN ABYSS: BINARY STAR FALLING INTO DARKNESS
THE IMMORTAL LOCK
A massive, meaty game in a single horrific Quake map.
NEW MANOEUVRES
Building a dedicated sim racing space in an average family house
OVERWATCH 2
Save me space girl.
REET GOOD TIME
THANK GOODNESS YOU'RE HERE is a riotous recreation of Yorkshire
THE PLUCKY SQUIRE
How many games let you make friends with a MtG card?