BioWare is back to its best
We try to not make a habit of judging the progression of toolsets within the video game industry against what a special effects team is capable of in the film industry, though in this instance we are willing to make a small exception. It’s been ten years; ten long years since Iron Man made its debut, introducing us to exoskeleton flight suits that moved with such fluidity and grace on screen that never once did we question their plausibility. That effect never quite made it to gaming, but we have to believe that developers and engineers were watching closely. Quietly experimenting with the mechanics and systems that would not only allow for seamless transitions between ground and aerial movement in a human-sized combat vehicle, but for it to feel comfortable and weighted underneath your fingertips too.
Diese Geschichte stammt aus der Issue 297-Ausgabe von Play UK.
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Diese Geschichte stammt aus der Issue 297-Ausgabe von Play UK.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
Cyberpunk 2077
CD Projekt Red Finally Pulls Back the Curtain
The Division 2
No politics please; this is Clancy.
Ghost Of Tsushima
Finding the beauty in bloodshed
Vampyr
Better left undisturbed in the shadows
Resident Evil 2
It’s a remake in name alone
The Awesome Adventures Of Captain Spirit
No we’re not crying, YOU’RE crying
Earthfall
Lost in time
Anthem
BioWare is back to its best
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