We speak to Jonathan Dumont, creative director on assassin's creed odyssey, about player choices, romance and staying true to history.
What made you decide to go with the branching choices for Odyssey?
We felt that giving our players a new way to explore history and a new way to really connect with the main character’s action was taking the next step into transforming the Assassin’s Creed franchise into a full RPG We wanted your choices to give you not necessarily a different outcome like in the main storyline, but you always think about what you’re going to say and embrace different roles so we all come into a game having different expectations. the game has a base personality and an expressive personality – it gives you the fantasy of being a mercenary from Sparta and then allows you to play that as you are, so if you want to be a mercenary doing things for money or if you want to be more compassionate like a hero you can do both. it allows you to really interject yourself into the story and make it your own odyssey
it’s quite a change development wise – what challenges has changing that structure brought to development?
first of all we had to create a tool to allow us to do this so we created our own dialogue tool that enabled us to go from around three to four hours of pure cinematic where you don’t have an input, to having over 30 hours of dynamic dialogue with player choices. so it’s something where we can get an automatic generation based on the lines that we have and then our cinematic team can retouch everything and really create scenes that are interesting.
Diese Geschichte stammt aus der October 2018-Ausgabe von Xbox: The Official Magazine.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent ? Anmelden
Diese Geschichte stammt aus der October 2018-Ausgabe von Xbox: The Official Magazine.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
Zombie Army 4: Dead War
Schlocky shooter hits its target, but runs out of Ammo
My Bloody Valentine
OXM gets hands-on with the latest resi reboot to take on the series’ biggest ever threat, nemesis Chris Burke
The History Of Multiplayer On Xbox
Grab a friend and take a seat on the couch. This is how multiplayer has evolved on our favourite consoles
Joe Madureira King Of The Hell
With darksiders shifting genres for its new prequel spin-off, oxm chats to series creator joe madureira about his comic book origins, surviving thq’s downfall and making hellish action games
WHY I LOVE... LOS SANTOS' CRIMINAL TRIO
Swapping between Grand Theft Auto V’s trio of crooks makes the sandbox classic’s missions truly killer
Lifting the lid on Series X's launch
With the next Xbox set to hit shelves before the end of the year, OXM examines the next-gen console’s launch and what it means for Xbox One
Rugby 20
FULL OF EFFORT, BUT STRUGGLES TO CONVERT WHERE IT COUNTS
Darksiders Genesis
TO HELL WITH STRIFE, WAR AND THE ISOMETRIC CAMERA ANGLE
Outriders
The makers of Bulletstorm are back with a shared-world, (slightly) less sweary shooter Dave Meikleham
BEST SPIDERS ON XBOX
Spiders suck. We don’t care how many flies they scoff each year; we’d rather be swarmed by all the bugs than deal with the gross arachnids currently crawling around on Xbox