Rockstar Delivers Another Cowboy Classic.
Arthur Morgan’s Old West epic makes us hate the real world more than a little bit. Compared to the endlessly pretty prairies, bewitching bayous, and verdant valleys Rockstar’s latest open-world masterpiece serves up, modern city sights can’t compare. Once you’ve spent hours roaming the eye-arousing heartlands of New Hanover, going back to a world of grubby multi-storeys, litter-filled parks, and graffiti-covered streets just won’t cut it.
Red Dead Redemption II is a masterpiece; as obvious and deserved a 10/10 as you’ll find on Xbox One. Is it game of the year? Without a doubt. How about game of the generation? Quite possibly. With its vast, wonderfully varied map, incredibly sharp script, astonishing visuals, and an electric selection of brilliantly paced missions, this is the sort of sandbox classic only The Witcher 3 and Rockstar’s own Grand Theft Auto V can go toe-to-toe with.
This (cow)boy’s life
Set 12 years before Xbox 360’s Red Dead Redemption, this prequel fleshes out the criminal anecdotes John Marston used to regretfully recall. The story picks up in the dying days of the 19th century in a rural stretch of US States that are slowly but surely erasing the age of the outlaw. The romanticism of the Frontier is fading as encroaching capitalism and big city life steadily put paid to cowboy ways. It’s in this rapidly evolving world you step into the spurs of Arthur Morgan: a surly, strong-minded yet often compassionate cowpoke. Morgan is the number two to Dutch van Der Linde, and 70 per cent of the game sees you carrying out this delusional, yet idealistic leader’s criminal bidding.
Diese Geschichte stammt aus der Christmas 2018-Ausgabe von Xbox: The Official Magazine.
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Diese Geschichte stammt aus der Christmas 2018-Ausgabe von Xbox: The Official Magazine.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
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