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HOW TO SAY GOODBYE
Moving on, and every which way
Build them up to knock them down
Bulo Studio gives aspiring developers the tools to create full-blown shoot-'em-ups without coding
THE WOLF AMONG US 2
New studio, new season: can Telltale’s return to Fabletown blow our house down?
PLAY
REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS
THE CENTENNIAL CASE: A SHIJIMA STORY
Square Enix brings together real life and fake deaths
Link to the past
With Nintendo closing 3DS and Wii U digital stores, where does that leave videogame preservation?
LOCK AND LOAD
Ashen’s developer leads the Soulslike through an industrial revolution in Flintlock: The Siege Of Dawn
NEON WHITE
Racing meets rocket jumps in Annapurna’s angelic speedrunner
ANIMAL WELL
A Metroidvania aiming to stand alongside modern classics
NINTENDO SWITCH SPORTS
The legacy of the Wii era lives on in this long-awaited successor
De Blob
How an educational demo expanded its canvas, in an attempt to take on Mario
COLLECTED WORKS ED ROTBERG
Meet a man from the forefront of gaming’s momentous leap into 3D
A HIGHLAND SONG
Alive with the sound of music
Rainbow Six Extraction
It can be hard to make those calls correctly, and failure can come in an instant. But isn’t that what makes gambling so exciting?
WHITE PAPER GAMES
Ten years of ambition, mistakes, and learning from them
THE EVIL WITHOUT
Ghostwire: Tokyo rediscovers a haunted city as Tango Gameworks moves beyond survival horror
Sifu
It strives to replicate the feeling of mastering an actual martial art, and that means doing it repeatedly
Pokémon Legends: Arceus
While it skews a little older, we’re hardly in gritty reboot territory. Rather, we return to an old stomping ground
OlliOlli World
It can reach ferocious speeds, demanding dozens of inputs within a few moments of play
ON DECK
Is Valve’s handheld PC ready to change the world?
Horizon Forbidden West
There cannot be many games that aged almost as instantly as Horizon Zero Dawn. Here was a handsomely realised open-world adventure, with a vibrant, expansive and well-realised setting and an absorbing story that married grand stakes with a journey of personal discovery.
Dying Light 2: Stay Human
There’s a deflated feeling, usually associated with the penultimate episode of a pot-luck Netflix miniseries, that comes once you realise you’re no longer in narratively safe hands.
AUTOMATIC FOR THE PEOPLE
Exploring the rise of the factory sim genre – and what it says about automation in our own lives
THE ANACRUSIS
This successor to Left 4 Dead risks getting lost in space
SLITTERHEAD
Silent Hill and Siren’s director promises a completely new strain of action-horror
Lost Odyssey
How Sakaguchi’s clash of past and present created a true final fantasy
PLAYED BY EAR
From interactive podcasts to 3D RPGs: why the growing audiogame scene is demanding that you listen in
GTFO
You’ll realise you have no healing items by default, friendly fire is lethal, and you have precious little ammo
Final Fantasy XIV: Endwalker
It pulls out all the stops, capping off its long-running story arc with all the grandeur a Final Fantasy can muster
ONE MORE LEVEL
How Ghostrunner breathed new life into a Polish developer in need of a hit