InstaLOD transforms the cumbersome and complex task of 3D asset creation and optimisation into a process that can be achieved on the go or even fully automated. Its multi-faceted feature set can be implemented in virtually every case of 3D asset creation. These functions include award-winning polygon optimisation technology, skeletal mesh optimisation, remeshing technology and much more besides.
The technology casts a wide net in the growing shift towards 3D production. Users cover a broad spectrum from gaming, VFX, aerospace, architecture, consumer goods and more. These unique features have also made InstaLOD the go-to solution for all major branches of the 3D industry. Much-needed relief is provided through CAD workflows that link as well as automatically import scene import rules and data regeneration capabilities.
For the entertainment industry InstaLOD enables the transformation of raw kit-bashed items, as well as available data from previous projects, into realtimeready assets in mere minutes. Features such as polygon optimisation, remeshing, draw-call reduction, automatic UV unwrapping and texture baking helps to ensure the most cost-efficient retopology possible.
MASTERS OF THE REMASTER
Bluepoint Games has built a reputation for creating some of the best remastered games in recent years. With critically acclaimed titles like Shadow of the Colossus, the studio has become a household name in the industry. Remastered games demand a larger number of assets to help with the increased level of detail. With the help of InstaLOD, Bluepoint is able to create a large number of assets much more efficiently.
Diese Geschichte stammt aus der November 2019-Ausgabe von ImagineFX.
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Diese Geschichte stammt aus der November 2019-Ausgabe von ImagineFX.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
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Jan Wessbecher
Dominic Carter talks to the visual artist about creating his own comic and why sketchbooks are great for creative experiments
Kyounghwan Kim
The Korean character concept artist speaks to Dominic Carter about staying open to ideas and the value of drawing regularly
Slawek Fedorczuk
Dominic Carter talks to the concept artist about what keeps him motivated and the advantages of using physical sketchbooks.
Raquel M. Varela
Raquel is inspired by magic, fantasy and fairy tales. She loves designing female characters from distant worlds. \"My greatest reference is Loish's art, thanks to her I learned to draw the movement and fluidity I like to convey.\"
Estrela Lourenço
Estrela is a children's book author and illustrator. Her work is influenced by her background in character animation and storyboards for clients such as Cartoon Network, and she channels comic strips like Calvin and Hobbes.
Daria Widermanska
Daria, also known as Anako, has been drawing for as long as she can remember. Inspired by Disney and classic anime, she loves creating new characters and often finds that a single sketch can spark a unique story.
Allen Douglas
Allen has been painting professionally since 1994 for the publishing and gaming industries. Inspired by folklore, he distorts the size, relationships and environments of animals, and calls his paintings 'unusual wildlife'.
Thaddeus Robeck
Thaddeus has been drawing from the moment he could hold a pencil, but it was the 2020 lockdowns that gave him the time to focus on honing his skills.
DRAW FASCINATING SYMBOLIC ARTWORK
Learn how JULIÁN DE LA MOTA creates a composition from his imagination with a focus on crafting figures, volumetric modelling, and light and shadow
First Impressions
The artist talks about his journey into the mythological world