Aesthetic sharers .Is crafting a style something artists can strive for, or is it a by-product of just having some fun? Dom Carter explores how to develop a look
If you were asked to make a list of your favourite artists, chances are you’d be able to explain the small quirks or creative decisions they’ve made that made an impact on you. You might have even tried to recreate these styles in your own pieces. But is honing a style – either someone else’s or your own – an achievable goal? Or is it counterintuitive to your development as an artist? The answers depend on how you want to work, and to figure everything out you need to listen to your instincts.
Various factors contribute to the development of a style. For fantasy illustrator Djamila Knopf, it can all be traced back to watching Sailor Moon for the first time. “The minute that intro came on I was completely mesmerised,” she explains. “To my five-year-old self, the colours, the style, the story, the transformation scenes – it was all perfect. From then on, I drew Sailor Moon fan art non-stop and tried to emulate the style.”
ART AS ALTERNATE REALITY
Today Djamila describes her work as evoking a “sense of wonder and nostalgia”, which sounds like a fitting way of carrying forward her formative anime experience. “I use colours that are far from realistic and so they create a more dream-like, alternate reality.”
Freelance illustrator Toni Infante had a similar experience upon discovering manga. “Dragon Ball was probably the first one I came across,” he says. ”Seeing those powerful characters with weird hair really left an impression on me. I think it’s still easy to see the influence of Dragon Ball writer and illustrator Akira Toriyama on my style, which includes plenty of dynamic shapes and angles.”
CAREER OPTIONS
Diese Geschichte stammt aus der April 2019-Ausgabe von ImagineFX.
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Diese Geschichte stammt aus der April 2019-Ausgabe von ImagineFX.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
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Jan Wessbecher
Dominic Carter talks to the visual artist about creating his own comic and why sketchbooks are great for creative experiments
Kyounghwan Kim
The Korean character concept artist speaks to Dominic Carter about staying open to ideas and the value of drawing regularly
Slawek Fedorczuk
Dominic Carter talks to the concept artist about what keeps him motivated and the advantages of using physical sketchbooks.
Raquel M. Varela
Raquel is inspired by magic, fantasy and fairy tales. She loves designing female characters from distant worlds. \"My greatest reference is Loish's art, thanks to her I learned to draw the movement and fluidity I like to convey.\"
Estrela Lourenço
Estrela is a children's book author and illustrator. Her work is influenced by her background in character animation and storyboards for clients such as Cartoon Network, and she channels comic strips like Calvin and Hobbes.
Daria Widermanska
Daria, also known as Anako, has been drawing for as long as she can remember. Inspired by Disney and classic anime, she loves creating new characters and often finds that a single sketch can spark a unique story.
Allen Douglas
Allen has been painting professionally since 1994 for the publishing and gaming industries. Inspired by folklore, he distorts the size, relationships and environments of animals, and calls his paintings 'unusual wildlife'.
Thaddeus Robeck
Thaddeus has been drawing from the moment he could hold a pencil, but it was the 2020 lockdowns that gave him the time to focus on honing his skills.
DRAW FASCINATING SYMBOLIC ARTWORK
Learn how JULIÁN DE LA MOTA creates a composition from his imagination with a focus on crafting figures, volumetric modelling, and light and shadow
First Impressions
The artist talks about his journey into the mythological world