JENNIFER WUESTLING
ImagineFX|January 2021
The German illustrator tells Gary Evans how her success in the video games industry has taken time and patience
Gary Evans
JENNIFER WUESTLING

Jennifer Wuestling was still a student in Germany when she got an interview for a dream job at Riot Games in Los Angeles. This was 2014. She was in her in final year studying design and visual communication at Pforzheim University. She had some experience in entertainment art – she’d recently worked at a Berlin concept art studio as an intern. As well as wanting to talk to her, Riot Games set Jennifer an art task.

Tests like these, you’re given a deadline and certain guidelines. It’s a chance to show what you can do, how you’d handle the pressure of working at a big games company. Jennifer was also working on her bachelor thesis. The art test quickly stressed her out, and she failed.

“I was so happy about the opportunity,” the German says, “that I took it on right away, and got pretty stressed. In hindsight, if I had waited a few months and finished my degree, I would have had a more relaxed and methodical approach to the test. The timing wasn’t perfect.”

TIME TO DRAW

Jennifer grew up in a small town in the northern Black Forest region of Germany – best known, she says, for cuckoo clocks and Black Forest gateau. There was a lot of climbing trees and riding her bike. At home, she played the latest computer games – her father’s hobby. Her mother’s Spanish and so Jennifer grew up bilingual. This combination of old and new, nature and video games, and the feeling of being between two cultures… it got Jennifer’s imagination going. She was always drawing and making stories up.

Diese Geschichte stammt aus der January 2021-Ausgabe von ImagineFX.

Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.

Diese Geschichte stammt aus der January 2021-Ausgabe von ImagineFX.

Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.

WEITERE ARTIKEL AUS IMAGINEFXAlle anzeigen
PAINT EPIC BATTLES IN TRADITIONAL INK
ImagineFX

PAINT EPIC BATTLES IN TRADITIONAL INK

Warhammer illustrator THOMAS ELLIOTT shows you how to create an epic science fiction fight scene with this step-by-step guide

time-read
5 Minuten  |
January 2025
CONJURE MAGIC ILLUSTRATIONS
ImagineFX

CONJURE MAGIC ILLUSTRATIONS

Daria Anako demonstrates her process for creating a whimsical piece of art with some spellbinding touches

time-read
5 Minuten  |
January 2025
First Impressions
ImagineFX

First Impressions

We discover the early influences that inspired the artist

time-read
6 Minuten  |
January 2025
ZBrush for iPad
ImagineFX

ZBrush for iPad

GAME CHANGER The desktop version of popular 3D sculpting software ZBrush has been redesigned for iPad - and it's brilliant

time-read
1 min  |
January 2025
BenQ GW2786TC
ImagineFX

BenQ GW2786TC

GET AN EYEFUL Don't scrimp out on your health with a monitor that's kind on the eyes and good for creative tasks

time-read
1 min  |
January 2025
Huion Kamvas Pro 19
ImagineFX

Huion Kamvas Pro 19

TABLET WARS An attractive pen display does an excellent job of balancing price and performance as it sets out to challenge its rivals in the mobile marketplace

time-read
3 Minuten  |
January 2025
DRAGON OFORCEC
ImagineFX

DRAGON OFORCEC

Legendary D&D artist Larry Elmore explains the keys to crafting timeless fantasy art.

time-read
4 Minuten  |
January 2025
DUNGEON MASTERS
ImagineFX

DUNGEON MASTERS

ImagineFX marks the milestone 50th anniversary of the launch of Dungeons & Dragons with a look at its rich tradition of illustration

time-read
7 Minuten  |
January 2025
Erik Ly
ImagineFX

Erik Ly

Gamer's haven Why the artist enjoys a maximalist aesthetic more than the minimalist approach.

time-read
2 Minuten  |
January 2025
2D meets 3D: How the workflows are merging
ImagineFX

2D meets 3D: How the workflows are merging

Interdimensional As VFX and animation evolve and tools become more accessible, Tanya Combrinck asks whether the separation between the mediums is reducing

time-read
5 Minuten  |
January 2025