We get our hands all over one of the best action games to arrive in years.
Looking back at it now, it’s no surprise that Devil May Cry 4 didn’t deliver in the way some of us expected it to. This is a series that wants you to lay waste to the demonic legions of the underworld and look good while you’re doing it. You can’t have a game so laser-focused on slaying in style with a protagonist that’s so effectively un-chic. It just can’t be done; our suspension of disbelief will only stretch so far. Capcom knows this. It might not publicly admit it, but it knows.
It may have taken a little over a decade for the company to deploy a suitable response to the criticism levied at it oh so long ago but – and, please, allow us the time to assure you of this – it sure has offered up one hell of a response. Legendary game director Hideaki Itsuno is back in the saddle alongside as many members of the Devil May Cry 3 & 4 dev teams as he could rustle up and the resulting experience is pretty damn stunning.
We know this because we recently had the opportunity to get our hands-on half an hour of Devil May Cry 5, playing, of course, as Nero. He’s the big question mark hanging over all of this though, isn’t he? Well then, let’s go ahead and clear this up right now. Capcom has achieved the impossible here; it has only gone and made Nero a badass.
Diese Geschichte stammt aus der Issue 205-Ausgabe von Games TM.
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Diese Geschichte stammt aus der Issue 205-Ausgabe von Games TM.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
The God Father
Sony Santa Monica studio’s creative director Cory Barlog discusses the challenges, hurdles, naysayers and triumphs of his attempt to modernise God Of War as we go handson with the nearfinished action epic.
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