Getting to know characters through chatter.
There’s something eerie about how walking simulators drop you into an otherwise entirely empty landscape, particularly when they aren’t built to look empty. Often it seems as if everyone has simply stepped away and just never returned, making it all the more impactful when you do come across a sign of life—usually in the form of a snippet of conversation. I love it.
I have a lot of love for stories that you uncover by being a bystander to conversations that don’t concern you at all. Getting a glimpse of how characters talk to each other—or even themselves—makes them feel that much more human.
Games focused on exploration and discovery are the best for this, because it’s rare that the conversations you hear or memories you witness ever involve your character. You’re looking in on past events and, unless you listen closely or find corresponding pieces later on that put what you’ve heard or read in context, these instances stand alone as snapshots of someone’s life.
Diese Geschichte stammt aus der October 2019-Ausgabe von PC Gamer US Edition.
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Diese Geschichte stammt aus der October 2019-Ausgabe von PC Gamer US Edition.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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