Enduring classics from PC Gamers first five years.
1994-1998
Enduring classics from PC Gamer’s first five years.
Phil: Team! I have gathered you here for an important task: deciding which of PCG’s highest-rated games are the best in each of the five-year-long eras I have arbitrarily grouped them into. The rules are simple: for each era, we’ll pick one winner, based on a whatever factor you decide to argue. Perhaps it’s an important historical milestone that changed the landscape of the games industry. Maybe it became a key part of PC Gamer’s identity, and shifted the way we think and write about games. It could even be that it’s just fun to play. First up, it’s the ten highest-rated games from the first 62 issues of the magazine.
Pip: I’d like to put in an immediate vote for Grim Fandango. It’s kinda clunky to play now, but I love the world it describes and the characters so much. It also tells a story which has stayed with me over the years. Given my atrocious memory, that’s no mean feat.
Andy: Grim Fandango is still magic. That combination of film noir, Art Deco, Aztec mythology and the Day of the Dead is unbelievably stylish. There are some real low points – the underwater section, the petrified forest – but that year Manny spends wandering the streets of Rubacava is about as good as adventure gaming gets for me. In terms of puzzles it’s probably one of LucasArts’ weaker efforts, but as Pip says, the story really sticks with you, and it’s just a delightful world to (not) exist in.
Tom: Agreed, Grim Fandango is brill, and the remastered version means it’s easier to get running than some of the other games here.
Diese Geschichte stammt aus der December 2018-Ausgabe von PC Gamer.
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Diese Geschichte stammt aus der December 2018-Ausgabe von PC Gamer.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios