On top of the dam I’ve just taken from a bunch of ruthless gangers, a Ranger Major dies horribly. As the game describes it, her intestines fall out just before she expires. Grim. Metres away I recruit a cat wearing a fedora to my team. Events can go from dark to light very quickly in Wasteland 3.
This latest RPG in the series is set in deepest, darkest Colorado Springs, a place where gang members string up their victims and paste threatening, bloody messages onto any spare wall they can find. You take care of these villains in turn-based combat reminiscent of XCOM, but with a gritty, survivalist feel. You bolt mods onto guns between combat encounters, and take down your foes with found weapons scrounged from the wasteland.
Diese Geschichte stammt aus der June 2020-Ausgabe von PC Gamer.
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Diese Geschichte stammt aus der June 2020-Ausgabe von PC Gamer.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios