In the year of our lord Gaben 2023, Nvidia’s DLSS and AMD’s FSR both offer an AI-driven means of running games at a higher resolution than your graphics card and monitor are actually outputting at. They’re both driven by fearsomely clever mathematics that’s analysed trillions of frames from the games they support, and learned to interpolate what the transition from one frame to the next looks like. They’ve learned every pixel’s most likely next move, even at 8K resolution.
They also have this in common, too: they both make your games look like they’ve been dipped in a vat of Vaseline. OK, fair enough – that’s a slightly harsh description. But AI resolution upscaling is generally used as a bit of a last resort at present. It’s something you fall back on when you realise you’re not going to hit a stable 60fps natively without turning down something absolutely vital in the graphics settings menu, like Elden Ring bear hairiness, or Total War: Warhammer III’s lizardmen scale reflection quality. And you didn’t fight in two world wars to play games on medium.
GLHF DLSS
Diese Geschichte stammt aus der April 2023-Ausgabe von PC Gamer.
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Diese Geschichte stammt aus der April 2023-Ausgabe von PC Gamer.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
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THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios