Over 160 copies of Factorio, a base building game from four years ago, ran simultaneously on servers around the world to make history. Factorio’s first ‘God Factory’ was born through the efforts of a Discord server full of people who refuse to stop building.
The over 400 players behind Eternity Cluster, a project that had only existed for a month at the time, broke 1,000,000 science per minute (SPM) in February. Normal players of the factory-building automation game only need around 30 SPM to achieve the game’s ultimate goal: sending a rocket into space. But for the Factorio players who really get a thrill from efficient mass production – a drive that has kept the game relevant since its 2018 Steam early access launch – one rocket is not enough.
“The most difficult obstacle has been not burning out working on the project,” said Hornwitser, one of the organisers. Hornwitser spent all of February working on Clusterio, the Factorio mod holding all of this together. Without it, the God Factory wouldn’t exist.
“Factorio is a very well optimised game and most players will never find themselves hitting the limits,” said GreatSymphonia, who’s contributed an actual physical server to the project. “We are.”
Diese Geschichte stammt aus der June 2024-Ausgabe von PC Gamer.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent ? Anmelden
Diese Geschichte stammt aus der June 2024-Ausgabe von PC Gamer.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios