Harold Halibut has been gestating for a long time. When the project began, art director Ole Tillmann wasn’t married – indeed he wasn’t even dating his future wife – and definitely didn’t have a three-year-old daughter to bring to the office in Cologne as indie team Slow Bros put the finishing touches on their uniquely handmade game. “She recognises the models – she’ll come to the office and be like, ‘Oh, Harold’s here!’” Tillman says with a laugh.
Across more than a decade of development Harold’s team has gained and lost a publisher, done side jobs to stay afloat, moulded dozens of models out of clay and wire and tiny hand-sewn clothes, constructed elaborate sets for a sprawling underwater habitat, and learned how to bring them to digital life with photogrammetry and motion capture. Then there was a matter of combining all those things into a videogame. “Ole and I both lost our hair in that time,” jokes game director Onat Hekimoglu.
They’re a well-matched pair, and not just for the clean-shaven heads. Hekimoglu vibrates with enthusiasm and drove the team forward with unending positivity; Tillman admits he’s the more critical one, but they both were deeply committed to finishing a game that at one point had seemed like it might become “a forever project”.
Diese Geschichte stammt aus der July 2024-Ausgabe von PC Gamer.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent ? Anmelden
Diese Geschichte stammt aus der July 2024-Ausgabe von PC Gamer.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
BITING BACK
The tooth is out there in adventure TEETH OF GLASS
SMOKE ALARM
THE INVISIBLE SMOKE FACTORY is back in a Flash
MECH ME OVER
Move over Mario, here's mech-based platforming in ARMORED SHELL NIGHTJAR
"I like Pillars of Eternity better than Baldur's Gate III"
PILLARS OF ETERNITY deserves a bigger space in the CRPG pantheon
"A harrowing dark fantasy about hapless, bright-eyed children"
Spelunking into hell with MADE IN ABYSS: BINARY STAR FALLING INTO DARKNESS
THE IMMORTAL LOCK
A massive, meaty game in a single horrific Quake map.
NEW MANOEUVRES
Building a dedicated sim racing space in an average family house
OVERWATCH 2
Save me space girl.
REET GOOD TIME
THANK GOODNESS YOU'RE HERE is a riotous recreation of Yorkshire
THE PLUCKY SQUIRE
How many games let you make friends with a MtG card?