ZBRUSH | MAYA | BLENDER | SUBSTANCE 3D PAINTER | ARNOLD
In this tutorial, I’ll show you how to convert a 2D concept into a stunning 3D render that captures the essence of the original. The character I’ve chosen here is the famous hobbit Bilbo Baggins from The Lord of the Rings, based on a concept by Spanish artist Javier Burgos.
With the techniques in this tutorial, you’ll learn to create characters that are faithful to the concept while adding your own personal touches. You’ll gain valuable skills and experience in sculpting, texturing, lighting and rendering that you can apply to your future projects.
We’ll start by using ZBrush to sculpt the character, before diving into Maya for retopology and UVs, which will optimise the model for animation and renders. The next step will be texturing. For this, we’ll use Substance 3D Painter to give our character the look we want, with the details and textures desired.
Once we’ve finished texturing, we’ll return to Maya to assign the materials and add lights. Arnold will serve as our render engine to deliver an impressive final image, as it enables us to create detailed, photorealistic renders.
To give our character the presence that he deserves, I’ll show you how to adjust the lighting and materials to get the cartoon style we’re after. With these tweaks, we can give our rendition of Bilbo a strong appearance alongside his own unique personality.
Diese Geschichte stammt aus der August 2023-Ausgabe von 3D World UK.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent ? Anmelden
Diese Geschichte stammt aus der August 2023-Ausgabe von 3D World UK.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
CGI creatures
Leading film creatives pick the VFX animals that have inspired them
Creating photorealistic visuals for Shōgun
The digital matte painting team at Goodbye Kansas Studios embrace a collaborative approach for the environments in Disney's miniseries
FaceBuilder
PRICE £18/$23 monthly / £180/$230 annual COMPANY Keen Tools WEBSITE keentools.io
Mars 4 Ultra
Elegoo has created quite the name for itself within the 3D printing community, with a loyal band of users singing the praises of its machines from the Mars range to the Saturn series, and also the quality of its resins.
Revodok Max 213
Although a new computer or the latest GPU are the obvious contenders for your cash, there are things that will offer big benefits even if they don’t have the same initial appeal, and a good dock is one of these.
DESIGN CHARACTERS INSPIRED BY HISTORY
Marco Teixeira explores a personal piece that resonates with Brazilian culture and influences to create an appealing portrait
HOW DO I MASTER MATERIALS IN KEYSHOT?
One of the best things about KeyShot is its ability to create and render realistic materials. When paired with beautiful lighting, product visualisations take on a whole new level of believability. When it comes to materials, KeyShot isn’t quite as advanced as some other rendering packages, but that doesn’t mean it isn’t still able to create some killer materials.
HOW DO I MAKE A REALISTIC JELLY MATERIAL IN BLENDER?
This issue’s Q&A is a real sweet treat, as I’m going to show you how to prepare a realistic jelly material in Blender – you’ll have to provide the strawberries and cream yourself though! This is a relatively straightforward procedural recipe and can be done in three quick minutes.
CRAFT UNIQUE MARIO FAN ART WITH A TEAM
Pejman Rajabi explains how his crew of expert artists put their own twist on a classic video game character
BLEND BUILDINGS AND NATURE IN A PEACEFUL SCENE
Find out how Navid Ahmadi combines a selection of assets from BlenderKit to create an awe-inspiring forest setting