Another day, another outbreak of zombifiZombication among an asteroid mining colony’s workforce. It’s a story as old as time, and Terminist Arcade’s crack at the horror first person shooter genre looks to meld elements from some of gaming’s greatest hits with a suitably retro visual style.
First-person shooters that take inspiration from ’90s stalwarts are all the rage, and there’s certainly something appealing about the latest crop that combine modern mechanics with visuals that wouldn’t appear out of place running on a 486. Hyperviolent is the latest release attempting to bring this mix of old and new to contemporary systems, and does a decent of job of setting the scene for what developer Terminist Arcade is no doubt hoping will become the genre’s next hit. Hyperviolent has stiff competition in the form of titles such as Prodeus, Project Warlock and Ion Fury though; all of which inhabit the same ‘sprite shooter’ sphere; and if you’ve played any of those, you’ll be familiar with what Hyperviolent is offering.
Diese Geschichte stammt aus der August 2023-Ausgabe von PC Gamer US Edition.
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Diese Geschichte stammt aus der August 2023-Ausgabe von PC Gamer US Edition.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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