After studying industrial design in Italy and freelancing as a 3D and technical artist, Francesco Siddi joined the Tears Of Steel Open Movie project in 2012 as a VFX artist. Since then, he’s been involved in several other roles at Blender.
While leading the development of the Blender Cloud – Blender Studio’s funding and content sharing platform – he has produced several Blender Open Movies, such as the Caminandes series, Spring, Coffee Run, and, currently, Sprite Fright. Siddi also helped foster Blender’s relationship with several industry players, contributing to the growth of the Blender Development Fund.
09:30 am
The day starts (and usually ends) with email. Communication is an essential part of the job and often happens in written form. The more strategic a topic is, the more important it is to keep conversations focused and concise.
By being involved in the Blender community project, I also get to read amazing stories that Blender users share almost every day. During critical periods (Blender Conference, software or film releases, events, etc) this can take up a very large part of the day. Not always glamorous, but it truly helps to keep everyone connected.
11:00am
The second part of the morning is usually dedicated to art reviews or topics related to the project currently in development. I try to attend dailies, and at the very minimum browse the team’s work with production tracking software. This is a great source of inspiration, as well as a way of seeing progress and ensuring everything’s aligned with the production schedule. Dailies are usually the best moment to find out about any technical challenges the artists are facing.
13:00pm
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