![Houdini 18.5](https://magarticles.magzter.com/articles/5274/582314/5ff5376885e0e/Houdini-185.jpg)
PRICE From $269/year (indie) to $6,995 (floating studio licence) |
COMPANY SideFX |
WEBSITE sidefx.com
FEATURES
KineFX: were procedural, hand, and mocap animation blends with simulation
Vellum brush (see top right box for more info) Pyro revamp: GPU-based interactive mode, complex shelf tools
Enhanced and more stable Solaris and PDG modules
Interactive content tools, i.e. live asset link with Unreal Engine
It’s been about two years since I wrote a review on Houdini for 3D World readers (back in issue #241), and a lot has changed since then. We are currently living in a world where artists are stuck within the walls of their homes all day, and digital content has become an increasingly essential intake for many. Thus, it’s a rather responsible task to develop such software as Houdini. Sadly, it seems there is an opposite trend in the software industry, as such companies use enthusiastic users as guinea pigs. It’s cheaper than having an appropriately sized in-house testing and QA team, and also yields more bug reports per time because of the higher user exposure.
To be clear, Houdini is generally better in this regard than many of its competitors, but the last two new major modules were astonishingly buggy at their releases – even after the first few ‘production builds’ I couldn’t recommend them for serious production. Actually, they revived the memories of my Maya years.
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Esta historia es de la edición February 2021 de 3D World UK.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
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