How Can I Create An Interactive Door In Unreal? - Arnold White, Wales
3D World UK|May 2020
Software Unreal Engine 4
How Can I Create An Interactive Door In Unreal? - Arnold White, Wales

Oscar Juárez replies

Creating archviz with Unreal Engine has advanced so much; it’s amazing how we can see our models coming to life, changing from daylight to dawn, turning on and off lights, adding and removing gadgets, and opening doors so we can enter bathrooms, living rooms, terraces etc. This is what we will explore here – creating an interactive, opening door. Let’s get to it.

01 CREATE THE BLUEPRINT AND INTERACTION RANGE

The first thing we need to do is create the blueprint class. Right-click in the explorer and select Blueprintclass, select the actor type and we will have our empty blueprint ready to tweak. Name it OPEN_DOOR – always remember to add an underscore between words, as in Unreal we can’t leave empty spaces. Open the blueprint and go to the viewport. In Add Component click and type ‘static mesh’. Select it and it will be placed, then click and drag over DefaultSceneRoot. Select the static mesh again, and now type again in Add Component and add another static mesh; it will be a child of the first one. Name the first static mesh ‘Frame Door’ and the second one ‘Door’.

Now in Add Component click and type ‘Box Collision’, then add it. Select the Frame Door static mesh and place the door frame that you should have already imported to Unreal. Select the Door static mesh and choose the door model you have imported in Unreal. Select the Box Collision and change its position and size so it can cover the door. This will be the area that will activate the ‘interaction’ when you are in range. Press Compile and then save.

02 RANGE SETUP

Esta historia es de la edición May 2020 de 3D World UK.

Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.

Esta historia es de la edición May 2020 de 3D World UK.

Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.

MÁS HISTORIAS DE 3D WORLD UKVer todo
RenderMan 26
3D World UK

RenderMan 26

Knowing that the journey for Pixar’s RenderMan software began 37 years ago feels mind-boggling – but it’s still at the top of its game.

time-read
3 minutos  |
August 2024
Visualising Einstein's past for Netflix
3D World UK

Visualising Einstein's past for Netflix

Lux Aeterna honed its expertise in CG to bring the famous physicist's memories back to life for Einstein and the Bomb

time-read
5 minutos  |
August 2024
BRANCHING OUT
3D World UK

BRANCHING OUT

Whiskytree founder and CEO Jonathan Harb lifts the lid on the studio's story and its phenomenal success in turbulent times

time-read
8 minutos  |
August 2024
CAN I CREATE SMOKE OR FOG EFFECTS ON A MOBILE DEVICE?
3D World UK

CAN I CREATE SMOKE OR FOG EFFECTS ON A MOBILE DEVICE?

Liquids, fur, hair, steam, smoke, fog, fire, magical effects and so much more are all daily requirements in most 3D packages, but are almost always created with a particle system of some type.

time-read
3 minutos  |
August 2024
Fusion Studio 19
3D World UK

Fusion Studio 19

Now in its 10th year under the wings of Blackmagic Design, Fusion Studio is stronger than ever.

time-read
3 minutos  |
August 2024
DaVinci Resolve 19
3D World UK

DaVinci Resolve 19

There are more choices on the market than ever when it comes to picking your favourite video editing software.

time-read
3 minutos  |
August 2024
Tribute to a sensei
3D World UK

Tribute to a sensei

The team at French visual development and game studio Umeshu Lovers walk us through creating their Akira Toriyama-inspired April Fools' demo

time-read
6 minutos  |
August 2024
DEVELOP ELECTRIC ATMOSPHERE WITH LIGHTNING EFFECTS
3D World UK

DEVELOP ELECTRIC ATMOSPHERE WITH LIGHTNING EFFECTS

Rob Redman delivers a bolt of brilliance with a quick guide to giving your scenes a high-voltage feeling

time-read
4 minutos  |
August 2024
BUILD A SELL-OUT STADIUM CROWD
3D World UK

BUILD A SELL-OUT STADIUM CROWD

Mario Leone takes to the stage with a step-by-step guide to creating an arena full of cheering people in Houdini

time-read
7 minutos  |
August 2024
DESIGN AND RENDER A SPELLBINDING CHARACTER
3D World UK

DESIGN AND RENDER A SPELLBINDING CHARACTER

Ivan Mironenko shares his process for creating a captivating figure in a bewitching scene

time-read
5 minutos  |
August 2024