The SAG-winning actor on bad films, games, and the broken link between the two.
Paul Scheer is a comedian and actor who made his mark as a creator and star of the MTV sketch series Human Giant. Since then, he’s starred in various TV shows such as The League, Fresh Off The Boat and Veep, and continues to host How Did This Get Made, a podcast (mostly) about bad films.
What gave you the idea to start How Did This Get Made?
My wife June and I had just seen Wall Street 2 and we went to a party after. We started talking to our friend Jason about it and we were finishing each other’s sentences, laughing and talking, and he says, “Oh, this is a podcast”. And it just plays into Jason, June and I sharing that we love movies. Even these movies that are not the best of the best, we love talking about them and we love the experience of seeing a movie together. I see that as a universal thing, that one of the best parts about going to the theatre is the talk you have afterwards.
You’ve done over 100 episodes now.
We’ve done over 100, but we’ve done them over such a long period of time – eight years. We don’t do many, and I think that keeps it fresh, because we all have different careers: writers, directors, actors, we’re all doing our stuff. It’s still very much a hobby.
Esta historia es de la edición September 2018 de Edge.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor ? Conectar
Esta historia es de la edición September 2018 de Edge.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor? Conectar
Bulwark: Falconeer Chronicles
Anyone familiar with the concept of kitbashing is already halfway to understanding what Tomas Sala’s open-world builder is all about.
Children Of The Sun
René Rother’s acrid revenge thriller – an action game with its limbs broken and forcibly rearranged into the shape of a spatial puzzler – is at once a bonafide original and an unlikely throwback. Cast your eyes right and you wouldn’t blink if we told you this was a forgotten Grasshopper Manufacture game from the early PS3 era (we won’t be at all surprised if this finds a spot on Suda51’s end-of-year list).
Post Script
What does Rise Of The Ronin say for PS5 exclusivity?
Rise Of The Ronin
Falling in battle simply switches control to the next person up, and then quick revive fixes everything
Post Script
The pawn and the pandemic
Dragon's Dogma 2
The road from Vernworth to Bakbattahl is scenic but arduous. Ignore the dawdling mobs of goblins, and duck beneath the chanting harpies that circle on the currents overhead, and even moving at a hurried clip it is impossible for a party of four to complete the journey by nightfall.
BLUE MANCHU
How enforced early retirement eventually led Jonathan Chey back to System Shock
THE MAKING 0F.... AMERICAN ARCADIA
How a contrast of perspectives added extra layers to a side-scrolling platform game
COMING IN TO LAND
The creator of Spelunky, plus a super-group of indie developers, have spent the best part of a decade making 50 games. Has the journey been worth it?
VOID SOLS
This abstract indie Soulslike has some bright ideas