The Light Keeps Us Safe
Edge|January 2019

Big Robot goes dark with a scary, stealthy survival adventure.

The Light Keeps Us Safe

The light might well keep you safe, but after the blue-sky sci-fi of The Signal From Tölva, Big Robot’s latest is a return to much darker territory. And we’re not just talking about the colour palette – while Sir, You Are Being Hunted offered a more playful brand of scare, this is the studio adopting the tone and tenor of serious horror. Set in a desolate, procedurally generated world patrolled by twitchy machines – instructively, the first area you visit (and the game’s original working title) is Bleak Road – it all but demands to be played with the lights down and the volume up. “We do atmospheric stuff pretty well,” creative lead Jim Rossignol says. No kidding.

For all its danger, it’s a weirdly alluring place – certainly more so than the dingy, grotty little bunker you find yourself in at the start. Encouraged to venture outside by a woman’s voice – Burnistoun’s Louise Stewart strikes a fittingly stark, sombre tone – you’ll find yourself exploring a world built around a high-contrast aesthetic that gives you landmarks you can easily pick out from a distance, with bright lights representing both danger and opportunity. A red glow in the distance might mean a building full of supplies; it will also, almost certainly, mean there are machines nearby to distract or disable before you can get inside and grab them.

Esta historia es de la edición January 2019 de Edge.

Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.

Esta historia es de la edición January 2019 de Edge.

Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.

MÁS HISTORIAS DE EDGEVer todo
BONAPARTE: A MECHANIZED REVOLUTION
Edge UK

BONAPARTE: A MECHANIZED REVOLUTION

No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.

time-read
2 minutos  |
January 2025
TOWERS OF AGHASBA
Edge UK

TOWERS OF AGHASBA

Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.

time-read
2 minutos  |
January 2025
THE STONE OF MADNESS
Edge UK

THE STONE OF MADNESS

The makers of Blasphemous return to religion and insanity

time-read
3 minutos  |
January 2025
Vampire Survivors
Edge UK

Vampire Survivors

As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.

time-read
2 minutos  |
January 2025
Devil May Cry
Edge UK

Devil May Cry

The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming

time-read
6 minutos  |
January 2025
Dragon Age: The Veilguard
Edge UK

Dragon Age: The Veilguard

With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.

time-read
6 minutos  |
January 2025
SKATE STORY
Edge UK

SKATE STORY

Hades is a halfpipe

time-read
5 minutos  |
January 2025
SID MEIER'S CIVILIZATION VII
Edge UK

SID MEIER'S CIVILIZATION VII

Firaxis rethinks who makes history, and how it unfolds

time-read
5 minutos  |
January 2025
FINAL FANTASY VII: REBIRTH
Edge UK

FINAL FANTASY VII: REBIRTH

Remaking an iconic game was daunting enough then the developers faced the difficult second entry

time-read
9 minutos  |
January 2025
THUNDER LOTUS
Edge UK

THUNDER LOTUS

How Spirit farer's developer tripled in size without tearing itself apart

time-read
7 minutos  |
January 2025