Wandering into a group of Octoroks and Darknuts is like stepping onto a chequered dance floor
Oboe, maracas, glockenspiel and bass guitar: Cadence Of Hyrule’s unusual selection of musical instruments says a lot about the kind of game it is. And no, we don’t mean it’s the equivalent of an insufferable covers band performing twee versions of Zelda standards – which, in fairness, it could so easily have been. Rather, it understands how a series that’s always marched to its own beat could still benefit from a fresh sound and a change of tempo.
Delightfully (and rather damningly for Nintendo) it’s also the first Zelda game where you can play as the princess from start to finish. Well, almost – a short prologue casts you as Cadence, whose working-class hero credentials are established by her weapon of choice: a shovel. Finding herself in a Hyrule under threat from new antagonist Octavo (think Skyward Sword’s Ghirahim with a music-school scholarship) she gets to choose whether to first rouse a slumbering Link or Zelda. The other can be woken later, and once you’ve visited Cadence enough times, she becomes playable, too – you can switch between the three at Sheikah Stones scattered across Hyrule, which double as checkpoints and fast-travel locations. But if only for novelty’s sake, we stick with Zelda for the six hours plus change it takes us to reach the end.
Esta historia es de la edición September 2019 de Edge.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor ? Conectar
Esta historia es de la edición September 2019 de Edge.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor? Conectar
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image