Artist PROFILE
Jama Jurabaev LOCATION: England Tajikistan-born Jama graduated as an aerospace engineer in 2004, but decided to pursue his dream to become an artist. He has worked as a concept artist on blockbuster films including Ready Player One and Avengers: Age of Ultron. www.jamajurabaev.com
Mastering anatomy is a never-ending process - there is so much to learn, so many little nuances, and many pitfalls to be aware of. Human anatomy is very complex indeed.
For this workshop, I took on the challenge of producing a female anatomy study, which starts off as an initial sketch and is then sculpted in 3D-Coat, and rendered in Blender. I'll provide some quick tips for how I undertook this process, focusing on the key elements of posing, action and forms, as well as my thoughts on using real life references, to ensure the details are right.
TOP TIPS
Initial sketches
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Esta historia es de la edición May 2022 de ImagineFX.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
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PAINT EPIC BATTLES IN TRADITIONAL INK
Warhammer illustrator THOMAS ELLIOTT shows you how to create an epic science fiction fight scene with this step-by-step guide
CONJURE MAGIC ILLUSTRATIONS
Daria Anako demonstrates her process for creating a whimsical piece of art with some spellbinding touches
First Impressions
We discover the early influences that inspired the artist
ZBrush for iPad
GAME CHANGER The desktop version of popular 3D sculpting software ZBrush has been redesigned for iPad - and it's brilliant
BenQ GW2786TC
GET AN EYEFUL Don't scrimp out on your health with a monitor that's kind on the eyes and good for creative tasks
Huion Kamvas Pro 19
TABLET WARS An attractive pen display does an excellent job of balancing price and performance as it sets out to challenge its rivals in the mobile marketplace
DRAGON OFORCEC
Legendary D&D artist Larry Elmore explains the keys to crafting timeless fantasy art.
DUNGEON MASTERS
ImagineFX marks the milestone 50th anniversary of the launch of Dungeons & Dragons with a look at its rich tradition of illustration
Erik Ly
Gamer's haven Why the artist enjoys a maximalist aesthetic more than the minimalist approach.
2D meets 3D: How the workflows are merging
Interdimensional As VFX and animation evolve and tools become more accessible, Tanya Combrinck asks whether the separation between the mediums is reducing