Today, Isabelle Staub is a successful digital artist who’s worked with Marvel, Dynamite Comics, Wacom and TikTok. Shooting to fame by reinterpreting Disney’s Princesses in her own unique style, Isabelle has since gone on to create clothing ranges as well as illustrations.
Reflecting on her first freelance gig Isabelle says she was daunted and excited by the job. “I was ecstatic when I landed my first freelance job, but I honestly felt like I had no idea what I was doing,” says the artist. “At the time, I was a few months out of college and I still felt like a student with little business knowledge at all. It was definitely daunting, but I pretended like I knew what I was doing when speaking to the client.”
She admits to using Google and pestered her college professors for advice on pricing, invoices and how to tackle the basic business aspects of going freelance. “[In] hindsight, I don’t think I would have ever felt ‘ready’ to start freelancing. For me, it was something I just needed to jump in and figure it out along the way through trial and error,” she says.
BRUSHING UP
While Isabelle’s business knowledge has grown over the years (social media and new art trends have changed how she works), some aspects of her process have remained. The artist is committed to using Corel Painter to achieve a traditional texture in her portraits.
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Esta historia es de la edición October 2021 de ImagineFX.
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PAINT EPIC BATTLES IN TRADITIONAL INK
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CONJURE MAGIC ILLUSTRATIONS
Daria Anako demonstrates her process for creating a whimsical piece of art with some spellbinding touches
First Impressions
We discover the early influences that inspired the artist
ZBrush for iPad
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DRAGON OFORCEC
Legendary D&D artist Larry Elmore explains the keys to crafting timeless fantasy art.
DUNGEON MASTERS
ImagineFX marks the milestone 50th anniversary of the launch of Dungeons & Dragons with a look at its rich tradition of illustration
Erik Ly
Gamer's haven Why the artist enjoys a maximalist aesthetic more than the minimalist approach.
2D meets 3D: How the workflows are merging
Interdimensional As VFX and animation evolve and tools become more accessible, Tanya Combrinck asks whether the separation between the mediums is reducing