A classic FPS in a hero shooter wrapper.
What do you want from a new Quake game? Originally, I thought that my answer was an old-school arena shooter with twitch combat, breakneck traversal, intricate map design, satisfying gun feel and big, chunky gibs flying all over the place. And the good news is that Quake Champions is all of that. It feels like Quake.
Having played for some time during the beta, I’m not sure that’s all I want from a new Quake. Despite everything it does to recapture that late-’90s feel, Quake Champions is a modern multiplayer FPS, and it comes loaded with everything that has come to mean. Instead of a server browser, for instance, you enter a matchmaking queue that tries to place you with similarly experienced players.
Esta historia es de la edición August 2017 de PC Gamer US Edition.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor ? Conectar
Esta historia es de la edición August 2017 de PC Gamer US Edition.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor? Conectar
YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios