RSULA K LE GUIN, THE AUTHOR WHO IMAGINED RADICAL UTOPIAS AND DYSTOPIAS IN NOVELS SUCH AS THE DISPOSSESSED, ONCE WROTE, ‘WE’RE EACH OF US ALONE. WHAT CAN YOU DO BUT HOLD YOUR HAND OUT IN THE DARK?’
At various points during the last decade, game makers across the world will have felt the weight of this sentiment. Reports of exploitative working conditions, the industry’s #metoo reckoning, and chastening real-world politics and economics have put individuals under ever-increasing pressure. But grounds for optimism have begun to emerge in the shape of networks of support and organization which look to unite solitary figures. Unionization efforts are one welcome manifestation; so too are worker cooperatives. Arguably less formal but no less important are the collectives – small groups of like-minded people – that are beginning to leave their Le Guin-like mark on the industry.
Esta historia es de la edición August 2020 de Edge.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor ? Conectar
Esta historia es de la edición August 2020 de Edge.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor? Conectar
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image