OlliOlli World
Edge|April 2022
It can reach ferocious speeds, demanding dozens of inputs within a few moments of play
OlliOlli World

Skateboarding, when it comes down to it, is about the moment of landing. A trick isn’t complete until you stick the board back to the ground with the undersides of your feet. Having a deck gyrate beneath you takes some doing, but all of the skill, precision and daring of the sport ultimately converges on the moment you reconnect with the floor.

That is something Roll7 has always understood. In asking players to press a button to land, rather than to take off, OlliOlli and its sequel defied the conventions of videogame skating. Through that simple design choice, the studio was able do something remarkable: within the constraints of the endless runner, it communicated more of the feel, physicality and flow of skateboarding than 3D works such as the Tony Hawk series ever managed.

As such, the fact that OlliOlli World deemphasises landings initially seems like a move in the wrong direction. Like its predecessors, Roll7’s latest is a side-scroller with a focus on chaining complex tricks together while maintaining momentum, largely in the pursuit of pushing your score upward. That means throwing out as many tricks as possible, linked with grinds and manuals – and, just as with the real thing, a large amount of failure and repetition. It can reach ferocious speeds, demanding dozens of inputs within a few moments of play.

Esta historia es de la edición April 2022 de Edge.

Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.

Esta historia es de la edición April 2022 de Edge.

Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.

MÁS HISTORIAS DE EDGEVer todo
BONAPARTE: A MECHANIZED REVOLUTION
Edge UK

BONAPARTE: A MECHANIZED REVOLUTION

No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.

time-read
2 minutos  |
January 2025
TOWERS OF AGHASBA
Edge UK

TOWERS OF AGHASBA

Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.

time-read
2 minutos  |
January 2025
THE STONE OF MADNESS
Edge UK

THE STONE OF MADNESS

The makers of Blasphemous return to religion and insanity

time-read
3 minutos  |
January 2025
Vampire Survivors
Edge UK

Vampire Survivors

As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.

time-read
2 minutos  |
January 2025
Devil May Cry
Edge UK

Devil May Cry

The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming

time-read
6 minutos  |
January 2025
Dragon Age: The Veilguard
Edge UK

Dragon Age: The Veilguard

With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.

time-read
6 minutos  |
January 2025
SKATE STORY
Edge UK

SKATE STORY

Hades is a halfpipe

time-read
5 minutos  |
January 2025
SID MEIER'S CIVILIZATION VII
Edge UK

SID MEIER'S CIVILIZATION VII

Firaxis rethinks who makes history, and how it unfolds

time-read
5 minutos  |
January 2025
FINAL FANTASY VII: REBIRTH
Edge UK

FINAL FANTASY VII: REBIRTH

Remaking an iconic game was daunting enough then the developers faced the difficult second entry

time-read
9 minutos  |
January 2025
THUNDER LOTUS
Edge UK

THUNDER LOTUS

How Spirit farer's developer tripled in size without tearing itself apart

time-read
7 minutos  |
January 2025