The world is terrifying, and beautiful. In mossy, humid groves, glowing spores sway in the air; winged beetles perch on the walls like razor-mawed parrots, suckling moisture out of the lichen. Lakes of lava bubble thickly below an old town built of bone. Our footsteps ring out across a chamber lined with the husks of ancient bells – at the end of it, we spy an unfortunate creature struggling in a silk cocoon, keening softly. Eventually, we find the means to free it. And then it pounces.
To enter into Team Cherry’s twisting worlds is to enter into a kind of dance. A dangerous one: you might put your best foot forward, only to have it gleefully bitten off. And therein lies the thrill. The sharpest warriors quickly learn to accommodate a Hollow Knight world as an unpredictable partner, whose fickle moods and sense of humour make it feel as if it’s alive – watching your every move with quiet interest, and preparing its response.
This much is certain: Ari Gibson and William Pellen are modern masters of worldbuilding. The 2017 release of the now-cult hit Hollow Knight – a Metroidvania that cast you as a tiny masked bug burrowing down into a subterranean labyrinth of hidden curiosities, unlikely friends and unforgettable showdowns – very much suggested it. And, from everything we’ve seen of Hollow Knight: Silksong so far, the sequel is set to confirm it. New location Pharloom is a ballroom of possibility, and already looks to be even more sophisticated than Hollow Knight’s Hallownest.
Esta historia es de la edición February 2021 de Edge.
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