James Mielke tells us about his first project and new studio.
There’s a burgeoning style of game that we’re increasingly being drawn to, one that promotes immersion and atmosphere over mechanics and wants to open minds more than challenge fingers. We’ve been referring to them as Sunday afternoon games and Jupiter & Mars is looking like a wonderful example of the form.
“One of the things I set out to do when we started designing this game is that we wanted to accommodate a variety of players,” creative director James Mielke tells us. “I would say that it’s easy to swim around and sort of explore and look around, but it’s also designed so that if you want to be the speed-run guy or you’re just interested in the story and seeing what happens, you can also power through it and stay on the critical path. We do recognise that there are going to be a lot of players who probably just dive in for that relaxing, zen element to it.”
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Esta historia es de la edición Issue 204 de Games TM.
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The God Father
Sony Santa Monica studio’s creative director Cory Barlog discusses the challenges, hurdles, naysayers and triumphs of his attempt to modernise God Of War as we go handson with the nearfinished action epic.
A Plague Tale: Innocence Is Not A Game For The Musophobic
An emotional adventure through a world wrought with decay… and rats.
In Other Waters Is A Surreal Exploration Of The Unknown
HANDS-ON WITH A MUST-PLAY INDEPENDENT TITLE
Taking Fight
We sit down with Bioware'sJon Warner to dive into anthem. The studious attempt to tell a different type of story.
Everything Old Is New Again In Resident Evil 2
Hands-on with Capcoms stunning reimagining of a survival horror classic.
Battlefield V Is Well Worth Your Time And Attention
Hands-On Ahead Of The Delay.
Halo Infinite
MASTER CHIEF HEADS BACK TO HIS ROOTS
Hitman 2
THINK DEADLY; MOVE QUICKLY
Death Stranding
THE NEXT STEP IN A NEVER-ENDING JOURNEY
Forza Horizon 4
THE GREEN, GREEN GRASS OF HOME