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The demo was quite easy, for one thing. I’d guess Blizzard didn’t want players getting frustrated, especially those who had to stand in a long line at BlizzCon, so they outfitted us with strong characters. I played the 20-minute demo twice, once as the Druid and once as the Sorceress. In the latter run I was chewing through heavy enemies like the Drowned Juggernauts – big boys who slam down splash damage attacks – without much worry. My mouse-bound abilities, a little ice projectile and a bigger fire projectile, were more than enough to freeze or fry any slippery demons I encountered, so I only played with her hotkey abilities to spice things up. I used a health potion just once and I didn’t really need to.
Because Diablo IV is a ways off I’d expect things like ability cooldown times and damage numbers to be tweaked as development continues. I’ll focus more on the broader topics, then: the new art and engine, and the Destiny 2-like open world.
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Esta historia es de la edición January 2020 de PC Gamer.
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