Can we agree that we all have that one game studio we think about more than others? For me it’s Ubisoft. Ubisoft has the reputation of a trend-chasing collection of studios that make the same types of open world games over and over, but not enough people talk about the cool, unexpected, or just plain weird little touches its games have that no other massive publisher would ever green-light.
I’m talking about the good stuff, like Assassin’s Creed Mirage’s robust codex of ancient Baghdad museum pieces, Rainbow Six Siege’s overkill destruction engine, Avatar: Frontiers of Pandora’s ambitious exploration mode that turns every waypoint into contextual directions so you develop a real sense of mastery over the planet’s geography.
Star Wars Outlaws is both sides of Ubisoft: it’s conventional and safe in ways that really get on my nerves, but it’s also ambitious enough to be more than just a third-person shooter in a sandbox. Outlaws is a game in which nearly every story mission involves crawling through a vent that leads to a ladder that leads to a hallway. It’s also a game with a reactive reputation system that matters, detailed cities I didn’t want to leave, and maybe my favourite side activity ever.
STREET URCHIN
Esta historia es de la edición December 2024 de PC Gamer.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor ? Conectar
Esta historia es de la edición December 2024 de PC Gamer.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor? Conectar
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios