Even if you’ve not personally played Larian Studios’ giant RPG adventure Divinity: Original Sin II, you’ve probably seen evidence of the hectic, turn-based combat. Do screenshots of battlefields consumed by fire ring any bells? For me, the impromptu frying pan to fire situation would result in a party wipe, a reload, and an attempt to tackle the battle from a new angle with new skills, or painstakingly placed barrels of oil. Which then begets another ‘floor is lava’ situation. Whoops.
Nothing evidences how much I enjoy tinkering with Original Sin II’s combat more than the fact that Steam reports my play time with the game is double what’s actually logged into my single save file. While I look longingly at Larian’s next RPG epic, Baldur’s Gate III, debating whether to tackle it in Early Access, it seems like a great time to finally uncork a second playthrough of Original Sin II. I’ve had my fair share of fun with the standard styles, so this time I’m digging into custom classes created by modders. Lucky for me, they’re never short on creativity. After perusing the class mods in the Steam Workshop for Original Sin II’s Definitive Edition, I settle on four classes to turn each of my four chosen party members into tricky new tools for the fire-filled fights of Fort Joy and beyond.
TRICKSTER
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