Released in 1999, Freespace 2 is generally regarded as one of the best space sims ever made. But it’s worth bearing in mind that, for a long time, Freespace 2 didn’t have much competition. In the 2000s, space sims almost disappeared completely, with only a handful of notable titles like Freelancer, X3, and EVE Online appearing through that decade. Freespace 2 was the last of the great ’90s space sims, and there appeared to be little new coming out that could challenge it.
Since 2010, however, the situation has changed. Space sims have seen a welcome resurgence, with major projects like Elite Dangerous, No Man’s Sky, and Star Wars: Squadrons careening out of hyperspace alongside a swarm of indie titles like Evochron Mercenary, Everspace, and House of the Dying Sun. Can a 20-year-old space combat simulator really hack it against these newer, glossier, more powerful vessels?
I don’t want to spoil the ending, but the answer is a resounding ‘yes’. Not only is Freespace 2 still fantastic, it remains astonishingly fresh.
Playing Freespace 2 does initially come with a side of narrative whiplash, especially if you haven’t played the first game – the somewhat awkwardly titled Descent: Freespace. Set 32 years after The Great War depicted by Descent, Freespace 2 drops you smack into the middle of a brewing conflict between a humanalien coalition named the Galactic Terran-Vasudan Alliance, a rebel human splinter-faction called the Neo-Terran Front, and another, much more dangerous alien faction known as the Shivans – the primary antagonists of the first game.
WTF?
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