So there are gods. And mythical heroes. And even a minotaur. The team’s drawn on ancient yarns like The Iliad and The Odyssey, along with other myths, but then squinted at them through the lens of history. Maps and archeology have been used to give cities and armies an air of authenticity, and the minotaur is really a big bloke wearing a bull’s head and wielding a massive axe. When he’s charging at an army, though, the distinction doesn’t matter too much.
“We’ve got the history and archaeology on the one hand, and we have the characters and the narrative from The Iliad to just pour over them,” says lead game designer Todor Nikolov. Troy reinterprets a slew of far-fetched legends, but it’s grounded by the historical layer. The familiar Total War campaign structure has been similarly preserved.
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